Superagents
MVP cost calculator

How much does it cost to build a browser or mobile game in 2026?

Building a game with a senior team typically costs $13,000–$63,000, depending on scope: Prototype, $13,000–$19,000 (6–8 weeks); Launch-ready game, $22,000–$32,000 (9–13 weeks); Live game, $43,000–$63,000 (16–21 weeks).

A great small game is a product: a core loop that is fun in ten seconds, progression that brings players back, and accounts, leaderboards and payments that work on every device.

TYPICAL BUDGETS

Prototype

The core loop, playable in the browser

$13,000–$19,000

6–8 weeks

Launch-ready game

Accounts, leaderboards, progression and purchases

$22,000–$32,000

9–13 weeks

Live game

Mobile apps, live events, real-time and premium art

$43,000–$63,000

16–21 weeks

PRICE YOUR VERSION

Adjust the scope and see the price move.

1 · WHAT ARE YOU BUILDING?
2 · WHERE WILL IT RUN?
3 · WHICH FEATURES DO YOU NEED?
4 · HOW POLISHED SHOULD IT LOOK?
5 · HOW FAST DO YOU NEED IT?
WHAT DRIVES THE COST
  • Art and animation style
  • Server-verified scores, leaderboards and anti-cheat
  • In-game purchases, season passes and live events
  • Web only versus App Store and Google Play releases
RELATED WORK
QUESTIONS
Can a browser game make money?+

Yes — through in-game purchases, season passes, ads or game portals. Slide & Slay sells cosmetics, heroes and a season pass through Stripe.

Should my game launch on web or mobile first?+

Web is the fastest way to test whether people come back. Once retention is good, packaging for the app stores is a smaller step.

OTHER COST GUIDES