Slide & Slay
Slide the tiles. Merge your weapons. Don’t feed the monsters.
Slide & Slay takes the one-swipe simplicity of 2048 and turns it into a dungeon crawl. Weapons, monsters, potions and gold share a 5×5 board; every swipe moves everything at once, so each move is a small tactical puzzle. Runs last a few minutes, bosses arrive every 20 swipes, and a shared daily dungeon gives every player the same board to compete on.
- STATUS
- Live
- GENRE
- Puzzle roguelike
- PLATFORMS
- Phone, tablet and desktop browsers · installable
- PRICE
- Free to play

HOW TO PLAY
Learn it in one swipe. Master it over a hundred runs.
- 01
Swipe
Every swipe slides every tile as far as it can go — on a phone, with arrow keys or WASD on a computer.
- 02
Merge
Two matching weapons merge into a stronger one. Potions and coins merge too, so they are worth more when you use them.
- 03
Slay
Slide a weapon into a monster to hit it. Monsters attack when their countdown reaches zero, so kill or block them first.
- 04
Survive
Tap potions to heal and coins to bank gold. A boss arrives every 20 swipes; beat it to pick a relic and go deeper.
WHAT’S INSIDE
Short runs, deep choices, a reason to come back tomorrow.
Daily dungeon
One seeded board per day, the same for everyone. Scores are replayed on the server before they reach the leaderboard.
Endless
Go as deep as you can with your chosen hero, upgrades, talents and relics. Gold from each run buys permanent progress.
Weekend events
Rotating rule changes such as Boss Bounty (double boss gold) and Goblin Rush keep weekends different.
HOW WE BUILT IT
A game is a product too.
The same team that ships SaaS, AI and Web3 products for clients designed, built and runs Slide & Slay — rules engine, art, payments, accounts and live operations.
- One deterministic rules engine runs in the browser and on the server, so daily scores are verified by replaying every move
- Loads as a single page with no framework, installs as an app and keeps working offline
- Server-side gold ledger with idempotent purchase webhooks, refunds and dispute handling
- Bot-simulated balancing: thousands of automated runs tune how deep new and veteran players reach
- Accessible by design: keyboard play, reduced-motion support and large touch targets
BUILD YOURS
Have a game or interactive product in mind?
We design the core loop, build it for web and mobile, and wire in accounts, payments and live events so it can grow after launch.