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2048 meets a dungeon roguelike
Slide & Slay app icon

Slide & Slay

Slide the tiles. Merge your weapons. Don’t feed the monsters.

Slide & Slay takes the one-swipe simplicity of 2048 and turns it into a dungeon crawl. Weapons, monsters, potions and gold share a 5×5 board; every swipe moves everything at once, so each move is a small tactical puzzle. Runs last a few minutes, bosses arrive every 20 swipes, and a shared daily dungeon gives every player the same board to compete on.

Play Slide & Slay — freeNo download. Runs in any browser; install it from the menu if you like.
STATUS
Live
GENRE
Puzzle roguelike
PLATFORMS
Phone, tablet and desktop browsers · installable
PRICE
Free to play
A Slide & Slay run: the Windwalker facing Gnash the Brute, with swords, goblins, potions and gold on the board

HOW TO PLAY

Learn it in one swipe. Master it over a hundred runs.

  1. 01

    Swipe

    Every swipe slides every tile as far as it can go — on a phone, with arrow keys or WASD on a computer.

  2. 02

    Merge

    Two matching weapons merge into a stronger one. Potions and coins merge too, so they are worth more when you use them.

  3. 03

    Slay

    Slide a weapon into a monster to hit it. Monsters attack when their countdown reaches zero, so kill or block them first.

  4. 04

    Survive

    Tap potions to heal and coins to bank gold. A boss arrives every 20 swipes; beat it to pick a relic and go deeper.

WHAT’S INSIDE

Short runs, deep choices, a reason to come back tomorrow.

Six heroes — Knight, Rogue, Cleric, Berserker, Beast Tamer and Necromancer — each with a passive and an ability charged by kills
Twenty relics that bend the rules, from Vampire Fang to Wind Step, which unlocks a single diagonal swipe per depth
Bosses every 20 swipes with their own mechanics, across four biomes: Crypt, Fungal Caves, Lava Forge and the Abyss
Surprise tiles: treasure goblins, mimics, cursed chests and shrines that trade health for relics
Daily quests, a play streak with rest days, a 30-tier season pass and fifteen achievements
Friends leaderboards for the daily dungeon and the deepest endless run of the week
Share cards and a one-tap vertical video clip of your last swipes, ready for Shorts, Reels or TikTok
Cloud save with a guest account, email codes or Google — progress follows you to any device

Daily dungeon

One seeded board per day, the same for everyone. Scores are replayed on the server before they reach the leaderboard.

Endless

Go as deep as you can with your chosen hero, upgrades, talents and relics. Gold from each run buys permanent progress.

Weekend events

Rotating rule changes such as Boss Bounty (double boss gold) and Goblin Rush keep weekends different.

HOW WE BUILT IT

A game is a product too.

The same team that ships SaaS, AI and Web3 products for clients designed, built and runs Slide & Slay — rules engine, art, payments, accounts and live operations.

Plain JavaScript game engineSupabase (Postgres, Auth, Edge Functions)Stripe CheckoutCloudflare PagesWeb PushPostHog
  • One deterministic rules engine runs in the browser and on the server, so daily scores are verified by replaying every move
  • Loads as a single page with no framework, installs as an app and keeps working offline
  • Server-side gold ledger with idempotent purchase webhooks, refunds and dispute handling
  • Bot-simulated balancing: thousands of automated runs tune how deep new and veteran players reach
  • Accessible by design: keyboard play, reduced-motion support and large touch targets

BUILD YOURS

Have a game or interactive product in mind?

We design the core loop, build it for web and mobile, and wire in accounts, payments and live events so it can grow after launch.

Get a build plan

Most MVPs ship in 6–12 weeks.

Play Slide & Slay →